Fearless Adventures in Learning provides virtual reality escape room games that aim to engage and motivate students to learn geography. The gaming series also teaches students social and emotional learning skills that develop their self-awareness, self-control, and interpersonal skills vital for success.
Jeremy Royster, a geography teacher for Westport Public Schools in Connecticut, developed his first virtual reality game, “Where’s Professor Indy? In the Middle East,” in 2010. He saw a dramatic shift when he started designing his school lessons around games. His students were more engaged in learning, persevered through difficult problems, and embraced failures as opportunities for growth.
One of the biggest challenges for educators is creating material that captures students' attention and keeps them motivated. Our mission is to get learners to see education as an adventure, something they can explore and be excited about, through virtual reality games. When students engage with content in this way, we've seen their interest in core subjects like history and geography skyrocket. Students start to look forward to attending classes.
“Fearless Adventures in Learning” gaming model aims to teach students to tackle their education through research-based motivation and resilience-building strategies. The model is executed through a gaming series with the first in the series called, “Where is Indy in the Middle East?” The game centers around five key pillars of our gaming platform to create an engaging educational and character-building learning platform.
These pillars include:
· Creating a collaborative learning opportunity
· Allowing for creative problem-solving
· Developing communication skills
· Promoting responsible decision-making
· Building courage, resilience, and empathy
The first game in our “Where’s Professor Indy?” series is designed to educate and motivate students in learning about the history and culture of the Middle East. With the goal of bringing adventure and fun learning, students are engaged and motivated, persevering and collaborating with others to solve difficult problems.
Social and emotional learning (SEL) helps students understand and manage their emotions, solve problems effectively, and have positive relationships with others. We know that it is a vital part of comprehensive education, one that contributes to academic success overall. With its enormous academic benefits, social-emotional learning is gaining in popularity. In fact, the social and emotional learning market is expected to reach a compound annual growth rate (CAGR) of 24.7% during the forecast period of 2022 to 2027 (Modor Intelligence, n.d.) Essentially, this means that in the next few years, more and more classrooms will be integrating these skills into their learning curriculum.
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Failure doesn’t have to be shameful. While failing in school can have permanent consequences, failing in a game is an opportunity to improve your next performance.
“If you’re not prepared to be wrong, you’ll never come up with anything original.” ― Sir Ken Robinson: Do Schools Kill Creativity?
Anyone’s intelligence can grow. A belief in one's ability to improve, coupled with the joyful pursuit of a passion, yields tremendous advantages.
“Many growth-minded people didn’t even plan to go to the top. They got there as a result of doing what they love.” ― Carol Dweck, Mindset: The Psychology of Success
The best learning is playing. Play provides learning benefits including (but not limited to) improved memory, better language and math skills, and creative problem solving,
“Control leads to compliance. Autonomy leads to engagement.” ― Daniel H. Pink, Drive: The Surprising Truth About What Motivates Us
Learn to trust yourself. Our role-player games and game-building lab develop communication and empathy skills that protect against manipulation.
“People with greater emotional intelligence are better at spotting misinformation.” ― Anderson, Roberson (2021)
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